The Two Styles Of Sokoban
or "The Potential Of Small Puzzles To Fool People" I suppose that in the small puzzles, the crux is in what I call the
"Nuclear Fission" by Mic (G4B) This I contrast with the fixed topology. That means the design of the walls and rooms, which obviously don't change and so are more accessible to logical analysis. Sokowahn #13 by Mic (G4B) In particular, in small puzzles it gets hard when there are at least a couple of sealed-off areas the man cannot get to most of the time, and the solution variations involve switching from one sealed-in arrangement (or component ) to another but avoiding deadlock. It is hard to analyse these component access problems logically as you have to store in your memory lots of different arrangements and how to reach them - the correct variations can then be very well hidden amongst similar but deadlocked positions. In other words, there is more potential to fool people. It is the patterns of space the man can reach in different variations
It gets really hard if you have to open up a hole and then close it
behind you,
I find it helpful sometimes to work out that certain stones have special
roles,
"Dual Barricade" by Masato Hiramatsu (hir)Another problem I have with these kinds of puzzle: even if I solve them I am not quite sure what I did, and may find it just as hard coming back to the puzzle: whereas with puzzles where the problems are mostly fixed topology it is not too hard to remember my logical analysis and be able to solve them quickly at any later time.
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